The action can become a bit frantic, which can make it hard to follow everything that is happening onscreen, but this matches the feel of the 16-bit Contra titles that it pays homage to. There are also no special stage types such as the overhead stages, but honestly I didn't miss them and was content to stick with the sidescrolling levels.ĭespite the fairly stripped down feel of the game, it is still a solid action title and a fun ride while it lasts. Considering how closely this game resembles Contra III, these omissions feel a bit glaring, and the weapon variety feels bare. Unfortunately, it is missing the bomb and barrier items and only has three weapon powerups, which is fewer than any other Contra game to my knowledge. It brings back the ability to obtain and switch between two separate weapon powerups, and the second level is a direct throwback to the SNES classic. Despite these criticisms, Gradius ReBirth is still a solid title and is well worth playing for shmup fans and especially fans of the Gradius series.Ĭontra ReBirth is another original entry in its series and bears many similarities to the SNES title Contra III: The Alien Wars. The game only includes 5 stages, although there are other gameplay modes that can extend replay value. It is also a bit on the shorter side when compared to other titles. Gone is the cooperative 2-player mode, and the game is playable exclusively in singleplayer. When compared to previous games in the series, the most glaring omission is the lack of any form of multiplayer. The series' signature powerup chain is also back, and there are even multiple different ships to choose from each with their own unique powerup chain. The structure of these levels will seem familiar to series veterans, as will many of the enemy types that you encounter. The first title to be released under the ReBirth line was Gradius ReBirth, an entirely new entry in its series, although it mostly consists of remixed levels from previous games. This is a shame because these games are quite good and are among the last original entries in their respective series. While these games were met with fairly positive criticism, their limited availability has left them in relative obscurity, and the recent closure of the Wii online store has eliminated any legal means of obtaining them. Developed by M2 and published by Konami, these three titles consisted of remakes and entirely new entries in Konami's long-running Gradius, Contra, and Castlevania series. It seemed only fitting for Konami Kukeiha Club (the same team responsible for Castlevania: The Adventure ReBirth), to essentially match this ethos for the soundtrack, updating tracks from the original games into what can now be seen as a Gradius remix album.Back in the late 2000s, three games were released as digital exclusives for the Nintendo Wii. Viewed as a "video game remix," Gradius ReBirth took levels from previous entries in the series and renewed them to form a brand new beast for the 21st century. Are very proud to release on vinyl for the first time. and this barnstormer of a soundtrack, which Ship to Shore PhonoCo. Initially released in Japan in 2008 (and not reaching the shores of North America & Europe until the following year), Gradius ReBirth was a welcome return to the side-scrolling shooters of yore, taking advantage of modern programming by featuring smoother scrolling, brighter colours, sharper pixels. It seemed only fitting for Konami Kukeiha Club (the same team responsible for Castlevania: The Adventure ReBirth), to essentially match this ethos for the soundtrack, updating tracks from the original games into what can now be seen as a Gradius remix album. Songs To Fan The Flames Of Discontent: 25th Anniversary Edition Spider-Man: No Way Home (Original Motion Picture Soundtrack)
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